EntertainmentGamesGames2Skyrim SE - GOGModsSSEEdit 4. #45065960, #45141390, #45142755, #45143515, #45144240, #45145605, #45242530 are all replies on the same post. log and the most recent usvfs log here. 0. 0. made it modable and it stores the game at "D:Program FilesModifiableWindowsAppsSkyrim Special Edition (PC)". Please read the included documentation Skyrim-Occlusion-Readme. If you get a message in XEDIT saying "Exactly one module must be selected for Quick Clean mode", this means either: The plugin name is invalid. #960. The mods from Mod Organizer does not get loaded. When the Background Loader finishes, you may see a Mod Group Activation confirmation window. 15 Sep 2023. For me, Update. dll (file date of 2-4-2020 for version 3. When I try to run xEdit through MO2 it shows an error saying "There are no modules in the data folder" and xEdit closes. 3 - Starting xEdit. esm) Or just click on noted esm or esp either work. I should also add that those few mods showed up only when launching SSEEdit through MO2. Utilities (SSEEDIT and LOOT) ran through MO2. Fix all errors. I appreciate all the replies! I'll mark the post as. + Change the Name field to 'Skyrim Script Extender'. Here's why: ReProccer patches only certain types of records - it means, that if plugin contains no such records, it can be skipped; no need to load it in zEdit. Use Wrye Bash, or Nexus Mod Manager. If you aren't running the CK through MO, it won't see your mods because they aren't in your Data folder like it expects them to be. if not, just select the skyrim. Can do this quickly using "create shortcut" option in Windows shell menu. Nothing outside of MO2 can see the virtual file system. As for maintaining leveled lists when multiple mods inject new npcs and items, is the preferred method still to run a merged patch, delete the leveled list entries,. If you see the Unblock button or checkbox, you should repeat this for every *. exe. **What is the version of xEdit you are using?**SSEEdit 4. ini. Only . * Added "Open in Folder" option to downloads tab right-click context menu. exe" tab to locate the . 2. Permission change 'Author changed their permission instructions. The current version of SKYUI for SSE has a . esl. esm is definitely backed up and put in the xEdit output folder as Update. Next Left click and open CELL > Block 2 > Sub-Block 1 > select 0001FA4C. So I removed all my mods from MO2 and verified my files on Steam. Click on Edit. I also disabled windows defender (on top of adding the MO2 folder to the exception list). Add the following Arguments: make sure to substitute "YOUR_USER_NAME" with your actual valid Windows profile name. A new dialog opens up and click on the name. In the xEdit Backups folder, rename the files to “ MasterName. What's new in. Let's just think about it for a second with the simplest of examples. 4. (RECOMMENDED) MANUAL: Copy both the . Extract the download to your preferred tools folder, or simply to your game drive. 0. ini" -P:"C:\Users\AppData\Local\Skyrim Special Edition\plugins. Launch SSEEdit. You then have a dialog box to select which masters. Scroll all the way to the bottom, and find the. 4. 1. Extract all contents of the 7zip to the location of your SSEEdit Edit Scripts folder- overwrite when prompted. If you are using the refID, you have to search for it as it is show (10002F53) since it is NOT a reference from the base files. AcquisitionSSEEdit - xEdit is an advanced graphical module viewer/editor and conflict detector. SSEEdit can't find my files. 责任编辑:Agent. Other than that I have no idea how to edit the dashboard button for it to work. exe. Draft your_DISTR. Backup your original SSEEdit. exe, just for namesake. SSEEdit is the Skyrim: Special Edition version of xEdit. exe files to your Skyrim SE directory. Plugin for Mod Organizer that will run sseedit quick clean on all bethesda & creation club plugins. See 'Rectangular holes in LOD' below. In SSEEDIT, once I got done cleaning, I noticed he had backup turned off in the screenshot. Failed to locate an appropriate address librarary with the path: Data/SKSE/Plugins versionlib-1-6-640. Habit. txt: SSEEdit_log. Sharlikran released 4. I didn’t have this issue when downloading SMIM so that’s definitely strange. 3) Just press Filter. So, I had a problem with my game . 3. esm file is showing up in the data folder. DynDOLOD. Most basic case being a texture. When you get the popup asking what to load just click "OK" to load all your active plugins. Make sure the Windows Registry entry for the game folder is up-to-date. 7, and saturation to 0. html for example) or use DynDOLOD 3 Alpha which will prompt if no argument is set. With above setup, my game runs Perfektly :) Problem: as soon as i Activate (Part 1)SSE Engine Fixes above, i get the Popup Message: [REL/Relocation. esp-Patch, which removes all Spell Tomes from your Skyrim game. Then open properties of shortcut file, can do this also from shell menu. That will make loading much quicker and enough to check the language & strings. a) Export to your existing AllGUD folder b) Export to a folder on your desktop, archive it, and install it like a normal mod c) Create a new folder directly in the 'Mod Staging Folder' and restart Vortex to register it z) as a last resort, you can export to your Data folder, but seriously this is a last resort MOD ORGANIZER 2 USERS This is the. Remarks. A load order with 2. esm. A: Use xLODGen or DynDOLOD to update occlusion data to fix rectangular holes in the distance. Based on xEdit, an advanced module viewer, editor, and conflict detector, SSEEdit is a Skyrim: Special Edition mod. I have cleaned all dlc's with sseedit auto clean, still wont start. Please check the files in your data path: "D:\Steam\steamapps\common\Skyrim Special Edition\Data\" Then the program closes. By default xEdit/xLODGen use the Windows Registry entry the game's launcher creates to find where the game is installed. If you also use MO2, you can use this plugin for improved functionality!Hi, sorry to bother you with an upteenth data path issue. Marty_the_Martyr Apr 2, 2015 @ 10:10am. SSEEdit is the Skyrim: Special Edition version of xEdit. Initial release. pas". 4) Recreate your problem. How can I change the. exe (NOT THE 64 ONE. In Mod Organizer 2, press F5 to refresh and. Extract my 2 folders into the folder containing SSEEdit. ; Then select only the DLC & MoonAndStar_MAS. Only . It currently supports Fallout 3, Fallout New Vegas, Fallout 4, Oblivion, Skyrim, and Skyrim SE. xEdit 4. 注意点: レジストリにゲームの情報が保存されていないと. I decided to go over every ingestible item in the game and tweak them to my preference. esm files priority 1 and 2 files, 1 for base and unofficial Skyrim patches, 2 for others, then 3 and 4 for important . . For example, if you use SSEEdit to override data in Bethesda's official ESMs that is version 43, it's fine for your override to be version 43. Skyrim, Skyrim SE, and Fallout 4 use other files maintained by your mod manager. They use "properties" to reference data that is stored elsewhere, most likely in the ESP. In practice this ends up actually being 2048 form ID records because the engine reserves. To do this: Load only the plugin (s) that the ESL flag will be removed from in SSEEdit. I am fairly new to MO2, coming from NMM whenever that was a thing. Then point MO to the file location to run it. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You are allowed to modify my files and release bug fixes or improve on the. To eslify this mod (creating an ESPFE) using SSEEdit, compact the FormIDs first and then add the ESL flag in the TES4 header. EzEWorldMapSE. -. modgroups files are files with the same name as a module, but the extension . I solved it, So what happens is I'm using MO2 and normally I just put SSEEDIT directly into the SkyrimSE folder and this time I'm installing SSEEDIT as a mod and i run the scripts thistime SSEEDIT says D:SkyrimSEdataEdit scripts\__ESPFEFollower. esl` files without ESM flag for SSE stripped ONAM instead of writing it as required (the game treats files with these extension always as having ESM) Bugfix: (found by developer) - `AddMasters()` can be called with names that are not valid module files I have no idea what you mean with "I have lost over 600 hours on this character". FallRim Resaver: Title: FallRim ResaverUnique DLs. IDK why. . Each of these settings can be configured in po3_Tweaks. (SSEEdit 4. Open SSEedit. • context menu -> Compare to • select the 2nd file in the file open dialog (it needs to be in the data folder for this to work currently) Call it whatever you like, usually xEdit or the game specific name will do. If so, just press OK in that window. Open SSEEdit, click on the plugin area on the left over any plugin, use CTRL+A to select ALL plugins. MO2 doesn’t physically install in the Skyrim data folder which is the main advantage of it as it won’t muck up your Skyrim install if you put a mod in wrong. esp. You can theoretically remove everything, but deleting base records like cells, weapons, and the like can crash the game if something tries to access them. txt-l:<Language> ゲームの言語。 The situation at hand occured when i cleaned the master files of the game using SSEEdit (xedit), I havent launched the game with mods yet besides the initial vanilla steam game to get the base reference files. ini files is required. Page 127 of 169 - SSEEdit - posted in File topics: In response to post #66170406. Use the -m, -p and -d command line arguments to set the INI folder, plugins. 8 Splitting a Plugin into a Plugin/Master Pair • 8. Some I just deleted the offending item from the plugin. Sometimes the Data folder will already be showing. Left click on it and find REMOVE IDENTICAL MASTERS records and right click. Left click on the + next to the mod you wist to edit, this expands the mod and lists its components. You switched accounts on another tab or window. A CMD window will appear and will check if all files are installed correctly. From what I understood, we put the Cleaned masters in a separate mod, and then take the backed up Update/DG/HF/DB. Ok, so you have more than 255 plugins and don't know how to shove 'em all into zEdit? Well, you don't need to. 1MB. You might need to compress them. . Last edited by Marty_the_Martyr ; Apr 2, 2015 @ 10:10am. esp. OpenToonz never gets past the "creating main window" part of the loading screen- crashes. pas" file to your SSEEdit installation's "Edit Scripts" folder. The ESP plugins that are activated in Mod Organizer does not show up in LOOT nor xEdit, but they work in-game. #66170531, #66170566 are all replies on the same post. Yes. 2 DynDoLod. Click on the property referencing that leveled list specifically, and press the DEL key on your keyboard. It'll take a while depending on how big your load order is. If your tools work for only a few of the popular formats, you might find yourself switching between software windows to delete stuff in EZW and manage other file formats. The Patcher removes Spell Tomes from Form. 1 2 下一页. In the "Script" drop-down, select the patcher. Things were great. Xedit Conflict detection question - posted in Skyrim Special Edition Mod Troubleshooting : Hello, I am trying to create the mod groups in xedit. Unblocked all zip file before extracting. NET Script Framework can also help in diagnosing crashes. The mod page comments list this as a folder path. Load Order Optimisation Tool (LOOT) - Plugin load order optimiser for Skyrim Special Edition and other games. esm in the left pane, and select "Apply Filter for Cleaning". It recreates that same folder everytime I run it and I can't seem to find a way to point it to the new directory. exe > Create Shortcut 2. Locate where the GOG version keeps the plugins. ESL flagged modules will be loaded into a "light" slot and will have their FormIDs mapped into the FExxx space. Only . -. txt And i couldn't find one in Mopy. If the game is not showing them, it is. It has worked fine for me. Spoiler tetchystar wrote: I have a question about the Column Widths > fit all option. The Elder Scrolls V: Skyrim. Skyrim Mod Tool TES5EDIT : Cleaning your master files (REVISED) This video is aimed at showing Skyrim mod user how to clean the official Bethesda master files using the TES5EDIT tool. esm. in the new window popup click the + sign to add an execuatble, navigate to the bat file from my mod (must be in the same directory as XEdit. Done. Other xEdit variations: xEdit can be used to view, detect conflicts, and edit module files of various Bethesda Games. Dialogue Export - SSEEDIT. As far as i know i have it configured correctly, using the "configure . 更多相关内容请关注: 上古卷轴5:天际专区. Download and manage all your collections within VortexWomen's wedding and engagement ring combo 3D model modder's resource. esl. r/skyrimmods. exe) 3 . Right click and select Remove. bsa. These would be ‘Error: Cannot be resolved’. If the enabled mod comes with a plugin (usually an esp file) it will enable the plugin from that mod as well. In the module selection window, right-click anywhere in the list and choose "Select None". Download and install DDevExtensions. Go to the folder where your MO2 executable is ("ModOrganizer. pas file. everything else is not helping. • Select the file in the Navigation Treeview. At the moment I now have things that are set in MO2 - Skse, loot, fnis, bodyslide and outfit studio. The second is the file you want to read from for SSEEdit it will be "SSEEdit_log. h(718). a) Export to your existing AllGUD folder b) Export to a folder on your desktop, archive it, and install it like a normal mod c) Create a new folder directly in the 'Mod Staging Folder' and restart Vortex to register it z) as a last resort, you can export to your Data folder, but seriously this is a last resort MOD ORGANIZER 2 USERS This is the. Installation. Any tips or crumbs of info are highly appreciated! EDIT: seems like the path the SSEEdit follows. Please check the files in your data path: "D:SteamsteamappscommonSkyrim Special EditionData" Then the program closes. 1) Description: This is a Patcher for xEdit / SSEEdit that creates a new . 19 EXPERIMENTAL (EE146405) starting session 2018-08-07 23:21:34 Using Skyrim Special Edition Data Path: E:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\ Using Backup Path: E:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\ Using Cache Path: E:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data. xEdit is an advanced tool for the analysis and editing of Bethesda's game plugins. don't work anymore because they are targeting a wrong path in a version of Skyrim that I deleted. Refer to the xEdit Quick Auto Clean. But when I launch SSEEdit (QAC or otherwise) I am (here's the yelling) ALWAYS MET WITH THIS: "There are no modules in the data folder. Discover the magic of the internet at Imgur, a community powered entertainment destination. SSEEdit : There are no modules in the Data Folder PC SSE - Help I have recently moved my entire Skyrim SE game and other mod folders to outside "Program Files" but now SSEEdit wont work and shows the message in the title,and i want to know how to fix it,my guess is trying to change where SEEdit looks for,but i dont know how,can anyone help me? No milestone. Where you launc the game there is a dropdown. SSEEdit returns the error "There are no module in the Data folder", whether launched directly from the . DLL the file exist in the dataskseplugins folder BUT ONLY in the virtual. has invalid ObjectID 001D8F for a light module. To uninstall, un-tick the box you ticked to install it. For testing, you don't need to load your entire mod list in xEdit. -B:<Folder Path> バックアップフォルダのパス <Dataフォルダ>\<xEditの実行ファイル名> Backups\ フォルダが作成できない場合はDataフォルダ-R:<File Path> ログファイルのパス <xEditのインストールフォルダ>\<xEditのファイル名>_log. it still says I need that . SSEEdit experimental release allows you to load ESL and ESP-FE plugins beyond the 254 plugin limit. . Fallout 4. esp. This'll make managing large load orders with lots of ESP-FE plugins so much easier - even more so if / when the same functionality is added to Mator Smash. In the next menu go to apply scripts. 1 and SSEEdit v4. SSEEdit. 0. Open vortex and go to the main page and go to the TOOLS section. The "usvfs-*. I load both of the mods, select the characters whom I want swapped/replaced, and hit transfer. "There are no modules in the data folder. Reload to refresh your session. The correct location of the plugins. esm in the left pane, and select "Apply Filter for Cleaning". It should open 7zip , it should find fo4 edit if you select open it will ask you where to put it I just put it on the desk top . Yes put the mods data content inside the data don't put the data folder in data Thats where I went wrong i put the mods data folder inside skyrims data folder. Select 'Set as data directory'. Click on the 3 dots next to the icon. Right click the file name and choose "Send To" and then "Desktop (create a shortcut)" to create a shortcut. TIP: To modify multiple records at once: Highlight all the records you want to edit (in the left pane), then right-click and " compare selected". pas" are inside the Edit Scripts folder for SSEEdit. 1. 0. bin]1) Description: This is a Patcher for xEdit / SSEEdit that creates a new . You didn't set the Mod Organizer 2 exe path correctly and PACT is running in Vortex mode instead. 0. Any tips or crumbs of info are highly appreciated! EDIT: seems like the path the SSEEdit follows. txt file. everything seems to work, very few minor conflicts, no crashes, etc. xEdit (FO4Edit) Plugin - Batch Prefix or Suffix Full - Name Records. MoonAndStar_MAS. I’ve done ‘Check for Errors’ in SSEEdit on each plugin. First make a shortcut of SSEEdit. Spoiler CommanderLucario wrote: So when I download the program all I get is unencrypted code in a Microsoft Notepad Document, Is that intentional or is something f***ing up with my computer's. make sure to substitute "YOUR_USER_NAME" with your actual valid Windows profile name. All of the mods/plugins are in the SAME PLACE, so I'm unsure as to why only a few of the mods are being shown in SSEEdit. Download the registry needed for Skyrim and tweak it to suit your own computer. Installation Extract the "List grass in worldspaces. But it is not simply a LOOT problem, because when I tried installing a plugin manually by extracting it to the data folder and running LOOT outside Mod Organizer, that worked. -. I allready tried even deleting MO completely with mods (oh man, all this time i spend on install and. But if objects are placed in a levelled list, then you can simply delete them. Press Start and allow the tool to generate the textures. 3. Click the little folder icon and select the path to the xEdit installation. Although texture mods usually don’t have esp files, they can still cause you problems if you don’t know what you’re doing. The Patcher removes Spell Tomes from Form. esp format for no good reason. Download the registry needed for Skyrim and tweak it to suit your own computer. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds:Of course this was a very tedious tasks, as many would update files and a lot of good new stuff would be posted. Answer: For comparing / moving data between 2 versions of the same mod: • When starting xEdit, only load ONE of the 2 versions. 更多相关内容请关注: 上古卷轴5:天际专区. Found out about this in Mator's Discord and didn't see it posted here, so I thought I'd share. Now using your LOOT list of files with dirty edits on it (2 monitors are great for this) In TES5Edit now right click on SKYRIM. After I cleaned the masters the overwrite button in mod list window of MO2 appeared with the folder "SSEEdit Backups" shown. My problem, the left panel in MO2 shows SKSE and SSEdit with the red X square for no valid data. But there was a Data folder inside. Under Extended IDE Settings, enable the Disable Package Cache option. Thanks in advanced. start xEditLogRipper. SSEEdit: D:Skyrim modsToolsSSEEdit. Target. I've uninstalled the. Clear days, clear nights. txt files in my Logs folder where MO2 is installed, but nothing i can make sense of. Deal with Armor Body Slots - Convert or Filter (xEdit Script) To run the script. firstly download sseedit, put all the files from the zip file in SteamsteamappscommonEnderal Special Edition, rename sseedit. I should also add that those few mods showed up only when launching SSEEdit through MO2. Dragonborn. As far as i know i have it configured correctly, using the "configure . " It also happens in Beyond Skyrim: Bruma, it crashes after like 100 meters. What happens, if I'm correct in reading sseedit scripts (have no experience in reading sseedit scripts =(): a) on start sseedit script checks loaded into sseedit modorder and tries to add all not added mods as masters. Some of those were just horrible plugins (very few of those) that I got rid of entirely. Seriously, if they wanted to add the feature, fine, but don't bugger up how it's worked for years, and even if you do, actually complete the program and don't expect the user to. Then the next time you deploy vortex will tell you that there was an external change to the esp. 3 and click on manual download and slow download (if you are not a premium member). Instructions for MO2 users: I. One or more errors occurred during renaming of saved modules. 'I have the same problem, got Skyrim SE with anniversary edition to it from xbox gamepass. . 3. esp. SSEEdit - An advanced graphical module viewer/editor and conflict detector. Don't confuse this within "cleaning master files" as. I thought eslify was suppose to point to the same data path as Sseedit?. But it seems the registry is stuck pointing to the first location, any idea how to change that? The log tells you which data folder xLODGen is looking at. 0 By starting xEdit with a -quickedit:somefile. PS I don't use Open Cities to many issues. 2. Command line. esm"). ini are as auto detected for Ultra, then modified by BethINI, "Presets" and "Recommended Tweaks" without any manual. Hi, I am trying to update from the previous version, 4. The mesh and texture files are called FaceGen data. • context menu -> Compare to • select the 2nd file in the file open dialog (it needs to be in the data folder for this to work currently)Call it whatever you like, usually xEdit or the game specific name will do. That has shaken my confidence a bit so yesterday I went through re-doing my own cleaned masters, but the trick is refresh the folder being copied from after xEdit has done its part (I dont know if its the same for Windows 8, but Win 10 has a little refresh icon similar to web browsers, next to the file path), and checking the file info. It seem I can load them all in SSEEdit. As a result, my Data files aren't in my Skyrim directory but instead in the mods folder of Mod Organiser. ScreenshotsThe different SynthEBD modules have their own requirements, in addition to the core requirement of . Hice el mod completo y usé mi propia voz para darle vida, tiene más de 1000 diálogos. esm, open Steam, and have it validate game data to download a. I looked it up and found a video on how to clean the master files. Can do this quickly using "create shortcut" option in Windows shell menu. 면상림안에 잇는 sseedit 폴더 스림 폴더로 집어넣고 mo로 다시 경로 잡아주고. Open SSEEdit and load all your plugins. When xEdit starts, you get a dialog to select which modules you want to load. Dragon Age: Origins. You signed out in another tab or window. SSEEdit is the Skyrim: Special Edition version of xEdit. Exit Delphi. These are text files that contain one or more ModGroup entries. Nexus Mods Game Forums Game-specific Forums Skyrim Special Edition General Skyrim Special Edition Skyrim Special Edition Technical Support Started by 2nahFish , sseedit. esm. SSEEdit is at \SkyrimSE\tools_SE\SSEEdit_4. The new -autoexit parameter can be used together with a number. C:UsersUSERAppDataLocalModOrganizer by the mklink method I used before. Then again wait for the opperation to. Everything installed on separate drive outside program files (including game directory) Double checked the arguments in MO2 excitable. Drag and drop (or copy and paste) the four cleaned master files from Data to the " Cleaned Vanilla Masters " folder. help with mo2 and sseedit - posted in Skyrim Special Edition Mod Talk: im pretty new to mo2 and totally relied on vortex last time i modded. 7. My problem is quite simple, i've installed a second iteration of Skyrim SE (for testing purposes) and it changed SSE main directory data path. 第四步. 2. Other members of the xEdit family include TES4Edit , FO3Edit , FNVEdit , TES5Edit , EnderalEdit , SSEEdit , EnderalSEEdit , FO4Edit , FO76Edit. How do I change which Skyrim folder sse edit is pointing to? PC SSE - Help Solved! For anyone else having the same issue, you can either: add the directory argument that. Unfortunately the mods dont show up in TES5Edit. Change the name to SSEEdit - Quick Auto Clean. modgroups files are files with the same name as a module, but the extension . ESM itself). Open SSEedit, right click in the Master/Plugin selection window, and choose "Select None" then put a check in the boxes for Skyrim. xEdit also keeps track of how long the filter takes to apply. I just copied some of the files not all of them, like this: 1. Extract my 2 folders into the folder containing SSEEdit. Worldspaces with Grass SSEEdit Script for No Grass In Objects: xEdit - FULL Batch Renamer (with mod tutorial included) How else would you expect to run this? xEdit Auto-renaming Batch Files: This is literally an addon for SSEEdit AKA xEdit so of course it's required: xEdit Level List Injector: Tho this could probably work for Fallout 4 as well. The Elder Scrolls V: Skyrim. Navigate to your Data folder and copy the following files: Update. I still see mod authors regularly putting out mods with only a handful of records but in . Older versions of xEdit have no treated string data encoding as rigorously correct as the current version. xEdit is an advanced graphical. Yes. log Here is my "SSEEdit_log. If you run 100+ mods, it can take several minutes to process all of the data. SSEEdit 3. If you are on Windows 10, you may also need to ensure none of the *. It should be in your main Skyrim directory. Once installed, you will need to add the R88_ESLify. Thank you guysIt is evident from analyzing both the data structures in the provided module files and from decompiling game code that modding capabilities were not a consideration in the development of the game engine up to now. Then open the fo4 edit . There are two parameters. exe and click Properties. xLODGen beta (47 or newer) and DynDOLOD (2. 0:. 5 by ElminsterAU and the xEdit Team Other xEdit variations: xEdit can be used to view, detect conflicts, and edit module files of various Bethesda Games. exe (you should make a shortcut on your desktop for this)If you run SSEEdit throught MO, then it'll load up all mods managed/unmanaged by MO, by unmanaged I mean mods or plugins installed manually in SSE Data folder, I'm saying this because I put my merged plugins directly in SSE Data folder and that counts as unmanaged plugins in MO; but if you run SSEEdit directly through its executable, then it'll. xEdit is an advanced graphical module. If it isn't there, click on Add tool and select SSEEDIT. 2.